![]() Removed research dependency on batteries, since it is implied by also depending on Accumulators.Heavy-Duty Battery Packs may appear in another incarnation in the future. Renamed "Heavy Duty Battery Packs" technology to "Battery Packs".It no longer is a green science recipe depending on a blue science recipe. Fixed Heavy Duty Battery Packs to require Electric Energy Distribution 1 instead of Electric Energy Distribution 2.(It's useless without the research for battery packs anyways). Fixed the Electric Locomotive being available without research.Charging stations no longer produce drain.Rapid Charging Station rebalanced: Now requires 15 advanced processing units (reduced from 20), has 250% speed (increased from 200), and 80% efficiency (reduced from 100%).(QIS already supports Batteries Not Included, so this change should be invisible.) Increased amount of cables, circuits and advanced circuits required for making charging stations.Partially-depleted batteries are no longer completely lost when mining a vehicle and are returned in the form of.Thanks to MrBesen and SuperSandro2000 for contributing. Fix crash when adding Batteries Not Included to an existing save that had QuickItemSwap enabled.Update research requirements for changes made in Factorio 0.17.23.Did you read HELP WANTED?!įound a bug? Please visit the Issues page to see if it hasĪlready been reported, and report it if not. Did you read HELP WANTED?īalance needs work. These fancy gold-label batteries hold more power and offer substantially increased vehicle performance. Inserters won't remove full battery packs. ![]() Regular locomotive, and remove empty battery packs as well. You can insert battery packs into locomotives just like fuel in a Have far worse energy density than fossil fuels). Note that they only hold 20 battery packs (batteries You'll need Electric Locomotives to be able to use Battery Packs. Note: Other than drain, the power usage for charge stations (both types!) actually matches up with how power is Looks suspiciously like a blue accumulator - did you see HELP WANTED?) - insert a drained battery pack into a charging station, wait for awhile, and a This requires a Charging Station (which currently Your shiny new battery pack, you'll need to charge it. "Heavy-Duty Battery Packs", which requires research in batteries, electric energy accumulators and electric energyĪfter that, you can create drained battery packs. To get started, you'll need to make at least one battery pack (probably much more). Contributions toĭiscussions about balance are also welcome! Find me on Discord or the forums. HELP WANTEDĪll of the art in this mod is currently placeholder graphics and/or my terrible skills. These benefits are intended to beīalanced out by both production costs and the logistics overhead of setting up a charging infrastructure. The end goal for this mod is to provide alternatives to solid fuel and rocket fuel in trains which take advantage ofĬapabilities commonly found in electric engines (such as rapid acceleration). Into electric trains and - when they're drained - they produce empty battery packs which can then be removed and This internally uses a similar mechanism to that of uranium fuel cells and nuclear reactors. Rather than using equipment grids and/or wirelessĬharging, it operates on the premise of quickly-swappable batteries that can be recharged at a dedicated charging Batteries Not Included is a different take on electric vehicle mods.
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